﻿capital = 16

oob = "FRA_1936"

set_research_slots = 4
set_stability = 0.4
set_war_support = 0.2
set_convoys = 300

give_guarantee = HOL
give_guarantee = SWI

diplomatic_relation = { country = SPR relation = non_aggression_pact }

add_opinion_modifier = { target = SPR modifier = historic_friendship_modifier }
add_opinion_modifier = { target = HOL modifier = historic_friendship_modifier }

add_opinion_modifier = { target = AUS modifier = great_war_alliance_modifier }
add_opinion_modifier = { target = SOV modifier = great_war_hostility_modifier }
add_opinion_modifier = { target = SOV modifier = historic_rivalry_modifier }
add_opinion_modifier = { target = ENG modifier = great_war_hostility_modifier }
add_opinion_modifier = { target = ENG modifier = historic_rivalry_modifier }
add_opinion_modifier = { target = POL modifier = great_war_hostility_modifier }
add_opinion_modifier = { target = HUN modifier = great_war_hostility_modifier }
add_opinion_modifier = { target = USA modifier = great_war_alliance_modifier }
add_opinion_modifier = { target = TUR modifier = great_war_alliance_modifier }
add_opinion_modifier = { target = WGR modifier = great_war_alliance_modifier }
add_opinion_modifier = { target = WGR modifier = historic_friendship_modifier }
add_opinion_modifier = { target = SPR modifier = great_war_alliance_modifier }
add_opinion_modifier = { target = IRE modifier = historic_friendship_modifier }
add_opinion_modifier = { target = LOU modifier = historic_rivalry_modifier }
add_opinion_modifier = { target = PRC modifier = historic_rivalry_modifier }
add_opinion_modifier = { target = GER modifier = historic_rivalry_modifier }
add_opinion_modifier = { target = PER modifier = historic_friendship_modifier }
add_opinion_modifier = { target = CHI modifier = historic_friendship_modifier }
add_opinion_modifier = { target = SWI modifier = neutral_diplomacy_modifier }

# Starting tech
set_technology = {
	infantry_weapons = 1
	tech_support = 1
	tech_recon = 1
	tech_mountaineers = 1
	motorised_infantry = 1
	gw_artillery = 1
	interwar_antiair = 1
	gwtank = 1
	basic_light_tank = 1
	early_fighter = 1
	cv_early_fighter = 1
	early_bomber = 1
	tactical_bomber1 = 1
	naval_bomber1 = 1
	cv_naval_bomber1 = 1
	CAS1 = 1
	trench_warfare = 1
	fleet_in_being = 1
	electronic_mechanical_engineering = 1
	radio = 1
	radio_detection = 1
	fuel_silos = 1
	fuel_refining = 1
}

if = {
	limit = { not = { has_dlc = "Man the Guns" } }
	set_technology = {
		early_submarine = 1
		basic_submarine = 1
		early_destroyer = 1
		early_light_cruiser = 1
		basic_light_cruiser = 1
		early_heavy_cruiser = 1
		basic_heavy_cruiser = 1
		early_battleship = 1
		early_battlecruiser = 1
		early_carrier = 1
		transport = 1
	}
	set_naval_oob = "FRA_1936_naval_legacy"
}

if = {
	limit = { has_dlc = "Man the Guns" }
	set_technology = {
		basic_naval_mines = 1
		submarine_mine_laying = 1
		early_ship_hull_light = 1
		basic_ship_hull_light = 1
		early_ship_hull_submarine = 1
		basic_ship_hull_submarine = 1
		early_ship_hull_cruiser = 1
		early_ship_hull_heavy = 1
		basic_ship_hull_heavy = 1
		early_ship_hull_carrier = 1
		basic_battery = 1
		basic_light_battery = 1
		basic_medium_battery = 1
		basic_torpedo = 1
		basic_depth_charges = 1
		basic_secondary_battery = 1
		basic_heavy_armor_scheme = 1
		mtg_transport = 1
	}
	set_naval_oob = "FRA_1936_naval_mtg"
}

create_import = {
	resource = oil
	factories = 1
	exporter = MEX
}

create_import = {
	resource = oil
	factories = 1
	exporter = LOU
}

set_politics = {
	ruling_party = neutrality
	last_election = "1935.7.1"
	election_frequency = 48
	elections_allowed = yes
}

set_popularities = {
	democratic = 20
	fascism = 5
	neutrality = 60
	communism = 15
}
	
if = {
	limit = {
		has_dlc = "Together for Victory"
	}
	set_autonomy = {
		target = BHU
		autonomous_state = autonomy_colony
		freedom_level = 0.1
	}
	set_autonomy = {
		target = VIN
		autonomous_state = autonomy_colony
		freedom_level = 0.1
	}
	set_autonomy = {
		target = BEL
		autonomous_state = autonomy_puppet
		freedom_level = 0.1
	}
	set_autonomy = {
		target = POM
		autonomous_state = autonomy_integrated_puppet
		freedom_level = 0.5
	}
	else = {
		puppet = BEL
		puppet = POM
		puppet = BHU
		puppet = VIN
	}
}

create_faction = "Continental System"
add_to_faction = FRA
give_military_access = BEL
add_to_faction = BEL
give_military_access = POM
add_to_faction = POM
give_military_access = BHU
add_to_faction = BHU
give_military_access = VIN
add_to_faction = VIN

add_ideas = {
	emperor_napoleon
	limited_conscription
	deluge_great_war_horrors_idea
	robber_barons
}
recruit_character = FRA_maurice_thorez
recruit_character = FRA_jean_de_lattre_de_tassigny
recruit_character = FRA_alphonse_juin
recruit_character = FRA_maurice_gamelin
recruit_character = FRA_maxime_weygand
recruit_character = FRA_alphonse_georges
recruit_character = FRA_charles_de_gaulle
recruit_character = FRA_philippe_leclerc
recruit_character = FRA_henri_giraud
recruit_character = FRA_charles_huntziger
recruit_character = FRA_jeanmarie_charles_abrial
recruit_character = FRA_jeanpierre_esteva
recruit_character = FRA_jean_de_laborde
recruit_character = FRA_charles_maurras
recruit_character = FRA_napoléon_iv
recruit_character = FRA_Édouard_daladier
recruit_character = FRA_philippe_pétain
recruit_character = FRA_françois_darlan
recruit_character = FRA_renéÉmile_godfroy

if = {
	limit = { not = { has_dlc = "Man the Guns" } }
	### Ship Variants ###
	create_equipment_variant = {
		name = "630 Series"
		type = submarine_1
		upgrades = {
			ship_reliability_upgrade = 1
			sub_engine_upgrade = 1
			sub_stealth_upgrade = 1
			sub_torpedo_upgrade = 1
		}
		obsolete = yes
	}

	create_equipment_variant = {
		name = "Redoutable Class"
		type = submarine_1
		upgrades = {
			ship_reliability_upgrade = 2
			sub_engine_upgrade = 2
			sub_stealth_upgrade = 2
			sub_torpedo_upgrade = 2
		}
		obsolete = yes
	}

	create_equipment_variant = {
		name = "Chacal Class"
		type = destroyer_1
		upgrades = {
			ship_torpedo_upgrade = 1
			destroyer_engine_upgrade = 1
			ship_ASW_upgrade = 1
			ship_anti_air_upgrade = 1
		}
		obsolete = yes
	}

	create_equipment_variant = {
		name = "Vauquelin Class"
		type = destroyer_1
		upgrades = {
			ship_torpedo_upgrade = 2
			destroyer_engine_upgrade = 2
			ship_ASW_upgrade = 2
			ship_anti_air_upgrade = 2
		}
	}

	create_equipment_variant = {
		name = "Charlemagne Class"
		type = battleship_1
		upgrades = {
			ship_reliability_upgrade = 1
			ship_engine_upgrade = 1
			ship_armor_upgrade = 1
			ship_gun_upgrade = 1
		}
	}
}
if = {
	limit = { has_dlc = "Man the Guns" }
	# Submarines #
	create_equipment_variant = {
		name = "Sirène Class"
		type = ship_hull_submarine_1
		name_group = FRA_SS_HISTORICAL
		parent_version = 0
		modules = {
			fixed_ship_torpedo_slot = ship_torpedo_sub_1
			fixed_ship_engine_slot = sub_ship_engine_1
			rear_1_custom_slot = empty
		}
		obsolete = yes
	}
	create_equipment_variant = {
		name = "Redoutable Class"
		type = ship_hull_submarine_1
		name_group = FRA_SS_HISTORICAL
		parent_version = 0
		modules = {
			fixed_ship_torpedo_slot = ship_torpedo_sub_1
			fixed_ship_engine_slot = sub_ship_engine_1
			rear_1_custom_slot = ship_torpedo_sub_1
		}
		obsolete = yes
	}
	create_equipment_variant = {
		name = "Vénus Class"
		type = ship_hull_submarine_2
		name_group = FRA_SS_HISTORICAL
		parent_version = 0
		modules = {
			fixed_ship_torpedo_slot = ship_torpedo_sub_1
			fixed_ship_engine_slot = sub_ship_engine_2
			rear_1_custom_slot = ship_torpedo_sub_1
		}
	}
	# Destroyers #
	create_equipment_variant = {
		name = "Bourrasque Class"				# represents Bourrasque and L'Adroit classes
		type = ship_hull_light_1
		name_group = FRA_DE_HISTORICAL
		parent_version = 0
		modules = {
			fixed_ship_battery_slot = ship_light_battery_1
			fixed_ship_anti_air_slot = ship_anti_air_1
			fixed_ship_fire_control_system_slot = ship_fire_control_system_0
			fixed_ship_radar_slot = empty
			fixed_ship_engine_slot = light_ship_engine_1
			fixed_ship_torpedo_slot = ship_torpedo_1
			mid_1_custom_slot = ship_torpedo_1
			rear_1_custom_slot = empty
		}
		obsolete = yes
	}
	create_equipment_variant = {
		name = "Vauquelin Class"				# represents Chacal, Guépard, Agile, and Vauquelin classes
		type = ship_hull_light_1
		name_group = FRA_DD_HISTORICAL
		parent_version = 0
		modules = {
			fixed_ship_battery_slot = ship_light_battery_1
			fixed_ship_anti_air_slot = ship_anti_air_1
			fixed_ship_fire_control_system_slot = ship_fire_control_system_0
			fixed_ship_radar_slot = empty
			fixed_ship_engine_slot = light_ship_engine_2
			fixed_ship_torpedo_slot = ship_torpedo_1
			mid_1_custom_slot = ship_torpedo_1
			rear_1_custom_slot = ship_depth_charge_1
		}
		obsolete = yes
	}
	create_equipment_variant = {
		name = "Chacal Class"				# represents Chacal, Guépard, Agile, and Vauquelin classes
		type = ship_hull_light_1
		name_group = FRA_DD_HISTORICAL
		parent_version = 0
		modules = {
			fixed_ship_battery_slot = ship_light_battery_1
			fixed_ship_anti_air_slot = ship_anti_air_1
			fixed_ship_fire_control_system_slot = ship_fire_control_system_0
			fixed_ship_radar_slot = empty
			fixed_ship_engine_slot = light_ship_engine_2
			fixed_ship_torpedo_slot = ship_torpedo_1
			rear_1_custom_slot = ship_depth_charge_1
		}
		obsolete = yes
	}
	create_equipment_variant = {
		name = "Le Fantasque Class"				
		type = ship_hull_light_1
		name_group = FRA_DD_HISTORICAL
		parent_version = 0
		modules = {
			fixed_ship_battery_slot = ship_light_battery_2
			fixed_ship_anti_air_slot = ship_anti_air_1
			fixed_ship_fire_control_system_slot = ship_fire_control_system_0
			fixed_ship_radar_slot = empty
			fixed_ship_engine_slot = light_ship_engine_3
			fixed_ship_torpedo_slot = ship_torpedo_2
			mid_1_custom_slot = ship_torpedo_1
			rear_1_custom_slot = ship_depth_charge_1
		}
	}
	create_equipment_variant = {
		name = "Mogador Class"				
		type = ship_hull_light_2
		name_group = FRA_DD_HISTORICAL
		parent_version = 0
		modules = {
			fixed_ship_battery_slot = ship_light_battery_2
			fixed_ship_anti_air_slot = ship_anti_air_1
			fixed_ship_fire_control_system_slot = ship_fire_control_system_0
			fixed_ship_radar_slot = empty
			fixed_ship_engine_slot = light_ship_engine_2
			fixed_ship_torpedo_slot = ship_torpedo_2
			mid_1_custom_slot = ship_light_battery_2
			rear_1_custom_slot = ship_depth_charge_1
		}
	}
	# Light Cruisers #
	create_equipment_variant = {
		name = "Duguay-Trouin Class"			# represents Duguay-Trouin, Pluton, Jeanne d'Arc classes
		type = ship_hull_cruiser_1
		name_group = FRA_CL_HISTORICAL
		parent_version = 0
		modules = {
			fixed_ship_battery_slot = ship_light_medium_battery_1
			fixed_ship_anti_air_slot = ship_anti_air_1
			fixed_ship_fire_control_system_slot = ship_fire_control_system_0
			fixed_ship_radar_slot = empty
			fixed_ship_engine_slot = cruiser_ship_engine_1
			mid_1_custom_slot = ship_torpedo_1
			mid_2_custom_slot = ship_light_medium_battery_1
			rear_1_custom_slot = ship_airplane_launcher_1
		}
		obsolete = yes
	}
	create_equipment_variant = {
		name = "La Galissonnière Class"			
		type = ship_hull_cruiser_1
		name_group = FRA_CL_HISTORICAL
		parent_version = 0
		modules = {
			fixed_ship_battery_slot = ship_light_medium_battery_2
			fixed_ship_anti_air_slot = ship_anti_air_1
			fixed_ship_fire_control_system_slot = ship_fire_control_system_0
			fixed_ship_radar_slot = empty
			fixed_ship_engine_slot = cruiser_ship_engine_1
			fixed_ship_armor_slot = ship_armor_cruiser_1
			mid_1_custom_slot = ship_anti_air_1
			mid_2_custom_slot = ship_light_medium_battery_2
			rear_1_custom_slot = ship_airplane_launcher_1
		}
	}
	# Heavy Cruisers #
	create_equipment_variant = {
		name = "Suffren Class"				# Duquesne and Suffren classes
		type = ship_hull_cruiser_1
		name_group = FRA_CA_HISTORICAL
		parent_version = 0
		modules = {
			fixed_ship_battery_slot = ship_medium_battery_1
			fixed_ship_anti_air_slot = ship_anti_air_1
			fixed_ship_fire_control_system_slot = ship_fire_control_system_0
			fixed_ship_radar_slot = empty
			fixed_ship_engine_slot = cruiser_ship_engine_1
			fixed_ship_armor_slot = ship_armor_cruiser_1
			mid_1_custom_slot = ship_medium_battery_1
			mid_2_custom_slot = ship_torpedo_1
			rear_1_custom_slot = ship_airplane_launcher_1
		}
		obsolete = yes
	}
	create_equipment_variant = {
		name = "Algérie Class"				
		type = ship_hull_cruiser_1
		name_group = FRA_CA_HISTORICAL
		parent_version = 0
		modules = {
			fixed_ship_battery_slot = ship_medium_battery_1
			fixed_ship_anti_air_slot = ship_anti_air_1
			fixed_ship_fire_control_system_slot = ship_fire_control_system_0
			fixed_ship_radar_slot = empty
			fixed_ship_engine_slot = cruiser_ship_engine_1
			fixed_ship_armor_slot = ship_armor_cruiser_1
			mid_1_custom_slot = ship_medium_battery_1
			mid_2_custom_slot = ship_anti_air_1
			rear_1_custom_slot = ship_airplane_launcher_1
		}
	}
	# Battleships #
	create_equipment_variant = {
		name = "Courbet Class"		
		type = ship_hull_heavy_1
		name_group = FRA_BB_HISTORICAL
		parent_version = 0
		modules = {
			fixed_ship_battery_slot = ship_heavy_battery_1
			fixed_ship_anti_air_slot = ship_anti_air_1
			fixed_ship_fire_control_system_slot = ship_fire_control_system_0
			fixed_ship_radar_slot = empty
			fixed_ship_engine_slot = heavy_ship_engine_1
			fixed_ship_secondaries_slot = ship_secondaries_1
			fixed_ship_armor_slot = ship_armor_bb_1
			front_1_custom_slot = ship_heavy_battery_1
			mid_1_custom_slot = ship_secondaries_1
			mid_2_custom_slot = ship_secondaries_1
			rear_1_custom_slot = empty
		}
		obsolete = yes
	}
	create_equipment_variant = {
		name = "Bretagne Class"				
		type = ship_hull_heavy_1
		name_group = FRA_BB_HISTORICAL
		parent_version = 0
		modules = {
			fixed_ship_battery_slot = ship_heavy_battery_1
			fixed_ship_anti_air_slot = ship_anti_air_1
			fixed_ship_fire_control_system_slot = ship_fire_control_system_0
			fixed_ship_radar_slot = empty
			fixed_ship_engine_slot = heavy_ship_engine_1
			fixed_ship_secondaries_slot = ship_secondaries_1
			fixed_ship_armor_slot = ship_armor_bb_1
			front_1_custom_slot = ship_heavy_battery_1
			mid_1_custom_slot = ship_secondaries_1
			mid_2_custom_slot = ship_anti_air_1
			rear_1_custom_slot = empty
		}
		obsolete = yes
	}
	# Battlecruisers #
	create_equipment_variant = {
		name = "Normandie Class"		
		type = ship_hull_heavy_2
		name_group = FRA_BC_HISTORICAL
		parent_version = 0
		modules = {
			fixed_ship_battery_slot = ship_heavy_battery_1
			fixed_ship_anti_air_slot = ship_anti_air_1
			fixed_ship_fire_control_system_slot = ship_fire_control_system_0
			fixed_ship_radar_slot = empty
			fixed_ship_engine_slot = heavy_ship_engine_2
			fixed_ship_secondaries_slot = ship_secondaries_1
			fixed_ship_armor_slot = ship_armor_bc_2
			front_1_custom_slot = ship_heavy_battery_1
			mid_1_custom_slot = ship_secondaries_1
			mid_2_custom_slot = ship_anti_air_1
			rear_1_custom_slot = ship_airplane_launcher_1
		}
	}
	# Battleships #
	create_equipment_variant = {
		name = "Napoléon Class"
		type = ship_hull_heavy_2
		name_group = FRA_BB_HISTORICAL
		parent_version = 0
		modules = {
			fixed_ship_battery_slot = ship_heavy_battery_2
			fixed_ship_anti_air_slot = ship_anti_air_1
			fixed_ship_fire_control_system_slot = ship_fire_control_system_0
			fixed_ship_radar_slot = empty
			fixed_ship_engine_slot = heavy_ship_engine_2
			fixed_ship_secondaries_slot = ship_secondaries_2
			fixed_ship_armor_slot = ship_armor_bb_2
			front_1_custom_slot = ship_heavy_battery_2
			mid_1_custom_slot = ship_secondaries_2
			mid_2_custom_slot = ship_anti_air_1
			rear_1_custom_slot = ship_airplane_launcher_1
		}
	}
	# Carriers #
	create_equipment_variant = {
		name = "Arcole Class"
		type = ship_hull_carrier_conversion_bb
		name_group = FRA_CV_HISTORICAL
		parent_version = 0
		modules = {
			fixed_ship_deck_slot_1 = ship_deck_space
			fixed_ship_deck_slot_2 = ship_deck_space
			fixed_ship_anti_air_slot = ship_anti_air_1
			fixed_ship_radar_slot = empty
			fixed_ship_engine_slot = heavy_ship_engine_1
			fixed_ship_secondaries_slot = ship_secondaries_1
			mid_1_custom_slot = ship_armor_carrier_deck
		}
	}
}
